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Post by drzaius on Mar 9, 2011 20:21:18 GMT -5
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Post by drzaius on Mar 9, 2011 20:28:08 GMT -5
Impulse is at the business end of a Ruger Heavy Warhawk. He has 4 hits against him; he is going to full dodge, giving up his next action. Given the circumstances, he's going to add edge (2/3 remaining). Reaction 4 + Dodge 3 + Edge 3 = 10 dice, exploding 6s. 10d6.hits(5)=7 hits. Impulse dodges (no need to reroll the 6s).
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Post by NoOnesShowMonkey on Mar 9, 2011 20:42:46 GMT -5
Not only does he dodge, but he gets a free movement action to perform as he gracefully seizes the initiative and gets out of the way of the incoming shot.
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Post by ScornMandark on Mar 10, 2011 7:31:47 GMT -5
What are the coordinates for the pickup and drop-off? I.e. how long distance-wise and how many alternate routes can I plan? I'm considering doing a pre-run tonight with just one of the boxes in the Roadmaster, then the rest the next day with a trailer.
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Post by drzaius on Mar 10, 2011 12:03:33 GMT -5
Perception check: Intuition (4) + Perception (2) + Visual Spec (2) - Modifiers (4) = 4 dice. 4d6.hits(5)=0 hits. Surprise Test: Reaction (4) + Intuition (4) = 8 dice. 8d6.hits(5)=3 hits. This is the threshold opponents have to beat to act against him in the ensuing initiative round. Speaking of, Initiative Test: Reaction (4) + Intuition (4) = 8 dice. 8d6.hits(5)=2 hits. Impulse goes on 10, 2 passes.
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Post by NoOnesShowMonkey on Mar 10, 2011 12:08:40 GMT -5
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Post by drzaius on Mar 10, 2011 12:23:13 GMT -5
Impulse rolls his body test. Body (6) + Armor Jacket (8) + Dermal Plating (1) - AP (2) = 13 dice. 13d6.hits(5)=5 hits. Impulse takes 2S damage, but has no modifier.
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Post by NoOnesShowMonkey on Mar 10, 2011 12:24:53 GMT -5
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Post by drzaius on Mar 10, 2011 12:31:19 GMT -5
Impulse rolls his reaction to avoid the attack partially. Reaction (4) = 4 dice. 4d6.hits(5)=1 hit. 4 net hits remaining. Damage Resistance Check. Body (6) + Armor (8) + Dermal Armor (1) - AP (2) = 13 dice. 13d6.hits(5)=4 hits. Impulse will use Edge to reroll failures (1/3 edge remaining). 9d6.hits(5)=0 hits. (well, that sucked). Impulse takes 6S, added on top of his 2S, for a total of 8S damage. He is at a -2 to all actions. Because he took as much damage as his body in 1 attack, he is also knocked down.
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Post by drzaius on Mar 10, 2011 13:01:06 GMT -5
Impulse tries to stand. He is wounded, so it takes a Body + Willpower (2) test. Body (6) + Willpower (3) - Wound Modifier (2) = 7 dice. 7d6.hits(5)=2 hits. Impulse stands up. End of Round 2, Turn 1.
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Post by ScornMandark on Mar 10, 2011 13:19:27 GMT -5
Hrm, not exactly the trailer I was looking for. What about ye-old enclosed rent-a-trailer? Like a U-Haul special kind of thing? How do I look for one? I mean, I could just 'Trix search for a local rent-a-wreck kind of place, or maybe even one for sale?
Also, how far into the sticks is it? Could I do a run tonight with one container (~500 kg) and have enough time to pull a trailer tomorrow?
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Post by drzaius on Mar 10, 2011 14:14:23 GMT -5
Impulse rolls Initiative for the next round. Reaction (4) + Intuition (4) - Wound Modifier (2) = 6 dice. 6d6.hits(5)=2 hits. Impulse goes on 8, 2 passes.
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Post by NoOnesShowMonkey on Mar 10, 2011 15:17:48 GMT -5
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Post by NoOnesShowMonkey on Mar 10, 2011 15:34:13 GMT -5
Hrm, not exactly the trailer I was looking for. What about ye-old enclosed rent-a-trailer? Like a U-Haul special kind of thing? How do I look for one? I mean, I could just 'Trix search for a local rent-a-wreck kind of place, or maybe even one for sale? Also, how far into the sticks is it? Could I do a run tonight with one container (~500 kg) and have enough time to pull a trailer tomorrow? I made a contact connection test for Joe to see if he had anything. You can try another contact. Otherwise, you are stuck using the Matrix to find a U-Hump-It to hitch up to your van. As for the route, this is what Gmaps says. Given the nature of traffic in 2069, you can add ~10-25% to any of the times listed. Basically, an hour to an hour and a half, there and back, if the autonav hold's true. The two major routes are taking the 182 to 167 to the 162 or 169 to the 410 over to 162. Make any relevant area knowledge checks if you want to know more about where you are heading than just what the navsoft can tell you.
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Post by ScornMandark on Mar 10, 2011 15:59:37 GMT -5
Ok. Route wise, looks like taking the 18 - 167 - 410 - 162 is estimated at 37 minutes, +25% is ~45 min one way, so yeah, hour and a half-ish round trip at normal speeds. That's a doable trip, so I'll plan on doing 1 trip tonight, partly to scout the area. I'll try Keller to see if he's got anything, as well as to thank him for passing along the tip. I'm guessing probably not, since it's not exactly his thing, but it's worth a shot before getting 'Trix spammed. The only area knowledge I've got is local junkyards, so it's worth a shot. Don't know much of what it'll tell me, but maybe I've been in the area before. 8d6.hits(5) = 2 hits.
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Post by NoOnesShowMonkey on Mar 10, 2011 16:08:28 GMT -5
All that Screech is able to recall or gather about Junkyards in that part of town is that things become progressively more and more Mad Max the farther out you go. If you are looking for vintage, internal combustion engines, way out in the sticks is the place to go and find them. It is likely that his destination is so far off-grid that he will definitely need a self-powered vehicle.
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Post by ScornMandark on Mar 10, 2011 16:15:08 GMT -5
Hmm.... Something to note for future car builds Good thing the Roadmaster's got fuel tanks.
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Post by NoOnesShowMonkey on Mar 10, 2011 16:37:24 GMT -5
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Post by drzaius on Mar 10, 2011 16:46:03 GMT -5
Initiative for Round 3. Reaction (4) + Intuition (4) - Wound Modifiers (2) = 6 dice. 6d6.hits(5)=4 hits. (Why can't I roll this good on attacks?!) Impulse goes on 10, 2 passes.
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Post by drzaius on Mar 10, 2011 16:54:55 GMT -5
Impulse is going to delay his action this turn until Gridiron pokes his head out.
He is going to walk towards any cover that's nearby with his free action.
EDIT: Delayed actions are confusing. Impulse is just gonna walk up and plug 'em.
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Post by NoOnesShowMonkey on Mar 14, 2011 11:39:59 GMT -5
I believe that Screech's next thought is to set off with one of the containers in his van to check the route?
What preparations will he undergo?
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Post by ScornMandark on Mar 14, 2011 11:57:24 GMT -5
Indeed it is! As noted in the IC post, he is paying for his food, picking up a few simple manual tie downs, cleaning what tags he can from them, topping off his fuel tanks and heading to the pickup location.
What's the cred total for that?
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Post by NoOnesShowMonkey on Mar 14, 2011 13:00:47 GMT -5
All told, 120 nuyen.
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Post by NoOnesShowMonkey on Mar 14, 2011 13:06:17 GMT -5
Also, I forgot to note that the location for the pickup is a container yard near the Tacoma docks.The minimum time route, 2011 standards is an hour and ten. 2069 sprawl standards, that is at least an hour and forty five minutes.
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Post by ScornMandark on Mar 14, 2011 13:15:55 GMT -5
Why does the route go through Enumclaw? On the way from Higashi's would have been a good midway point, but if I go straight from the docks then it ballparks 39-45 minutes 2011 standard.
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Post by NoOnesShowMonkey on Mar 14, 2011 13:19:27 GMT -5
I have no idea why gmaps told me to go a different way.
Your route obviously makes way more sense. Add the usual ~25% and you are looking at an hour.
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Post by ScornMandark on Mar 14, 2011 13:28:45 GMT -5
Right-o. Again for Junkyards check (for lack of anything better...): Junkyards (8d6.hits(5)=1)So, asides from "Puyallup is not a nice neighborhood"... I suppose he'd tune in to local traffic reports, for lack of anything more concrete
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Post by ScornMandark on Mar 14, 2011 13:39:38 GMT -5
Oh, and cred --> 1270
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Post by phatgdog69 on Mar 14, 2011 16:27:27 GMT -5
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Post by NoOnesShowMonkey on Mar 14, 2011 17:03:46 GMT -5
Your searches are Brows + Data Search (1 minute). You can spend up to 5 minutes searching (5 checks) at the 1 minute interval before the interval changes to 1 hour.
Your thresholds are going to start at 6 for General / Public.
You can, with just 1 hit, locate the Dark Horse in Downtown.
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