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Post by NoOnesShowMonkey on Aug 15, 2010 12:51:20 GMT -5
This thread is for OOC activity related to general ShadowSea goings on.
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Post by theyoungking45 on Aug 16, 2010 22:18:56 GMT -5
RYAN has joined the party
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Post by NoOnesShowMonkey on Aug 20, 2010 8:58:35 GMT -5
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Post by NoOnesShowMonkey on Aug 23, 2010 19:37:01 GMT -5
@ Abschalten:
the shadowsea run seed can go any way you want. the job can be for the current active run or for something else. also, please put a header at the top of your posts noting location and time so that I know where zora is etc.
If you want to play in the Droid Rage! sessions, Zora ought to hustle up with her response (in game time) as the msg was received at a time nearly concurrent with the Droid Rage! Johnson meet (in game time).
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Post by abschalten on Aug 23, 2010 22:06:02 GMT -5
No need to deform RP to rush me into a job. I can wait until something else comes up. I'm happy to RP solo until something comes up naturally. Also, I wasn't aware that the message had come through ShadowSEA. I was assuming it was just a normal email of sorts, which is why she was so suspicious of it. Though I suppose she would've been suspcious of it no matter where it came from. After all, it could be a Lone Star trap.
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Post by NoOnesShowMonkey on Aug 24, 2010 10:29:39 GMT -5
No need to deform RP to rush me into a job. I can wait until something else comes up. I'm happy to RP solo until something comes up naturally. Also, I wasn't aware that the message had come through ShadowSEA. I was assuming it was just a normal email of sorts, which is why she was so suspicious of it. Though I suppose she would've been suspcious of it no matter where it came from. After all, it could be a Lone Star trap. The e-mail came from 'unknown', as opposed to ShadowSea. ShadowSea is just the name of the goings on for our day-to-day runs. It is in the ShadowSea forum that IC activity not directly related to a run (such as solo run and major run seeds) get dropped to players. Basically, it is the 'open world' where players mill about until they come across instanced content. I will go ahead and roll with something other than the main run, then.
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Post by abschalten on Aug 30, 2010 14:49:44 GMT -5
I realize Zora's latest actions are rather risky, but not only does she really really hate cops, but she's highly suspicious as well. IRL I am more of a conservative person in terms of caution and being aware that my actions have consequences. Zora is quite a bit different than I am, personally. If she gets in trouble here, she's only got herself to blame. I spent most of today trying to figure out how she'd respond to this situation and this is the most realistic I could think of in terms of how she'd act.
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Post by NoOnesShowMonkey on Aug 30, 2010 18:58:39 GMT -5
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Post by abschalten on Aug 30, 2010 19:36:38 GMT -5
Actions are as follows:
Simple Action: Throw weapon (object) into the trashcan. I didn't think a roll was warranted for what I did, but I'm willing to do so if you think otherwise.
Free Action: Ready weapon. Weapon was technically already readied, but using one again just in case, as I said, you think otherwise.
Free Action: "Prove you aren't cop."
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Post by ScornMandark on Aug 30, 2010 20:17:53 GMT -5
Wasn't really sure if I should keep posting IC or not after my first, I could keep describing my incredibly exciting night performing routine maintenance on a commuter car =)
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Post by NoOnesShowMonkey on Aug 31, 2010 10:50:13 GMT -5
Wasn't really sure if I should keep posting IC or not after my first, I could keep describing my incredibly exciting night performing routine maintenance on a commuter car =) Feel free to post whatever the hell you feel like. All it takes is a couple of posts for one of us to decide that something going on is particularly interesting... then we start a mini-thread related! Also, if you want to, you can discuss here in OOC, via PM or e-mail things that you want for your character in the long term. The more aware I am of your goals and character arcs, the better job I can do making stuff happen.
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Post by NoOnesShowMonkey on Aug 31, 2010 10:59:46 GMT -5
@ Abschalten
thus concludes Turn 1, Pass 1.
Zora is up on Turn 1, Pass 2, Init 14.
Mona and Zora are now about 2 meters apart and Mona has a held action and a free take aim directed at Zora's dome.
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Post by ScornMandark on Aug 31, 2010 12:38:08 GMT -5
Feel free to post whatever the hell you feel like. All it takes is a couple of posts for one of us to decide that something going on is particularly interesting... then we start a mini-thread related! Also, if you want to, you can discuss here in OOC, via PM or e-mail things that you want for your character in the long term. The more aware I am of your goals and character arcs, the better job I can do making stuff happen. *nod* duly noted. Long term, I think my goals are pretty straightforward, doing runs to build up cred to fund both gear/mods and investigations into his own past. Working at the shop provides a good background for exposition and minor actions, as well as development between Screech and Joe.
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Post by phatgdog69 on Aug 31, 2010 17:19:10 GMT -5
Huh, so does that mean secondary/tertiary/etc alts can post there too just for the hell of it?
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Post by abschalten on Aug 31, 2010 20:03:59 GMT -5
Can you hold a Simple Action like that? I thought you had to delay the entire turn. She's currently taking her turn. I don't have my books in front of me, so I'll double check when I get home, but it was my understanding of Delay Action that you had to push the whole turn, hence why it chances your initiative score. Also, a Quickdraw is where the person pulls the gun/weapon out AND attacks in the same action. If you're just taking the weapon out, it's just a Ready Weapon simple action. If she's taking out her gun AND firing, then she'd use a simple action and have to roll the Reaction (4) test. The benefits of Quickdraw are that you don't have to wait another turn to attack (if using a melee weapon) or that you get another Simple Action (if using ranged.) And I'm not sure if she has ROSS or Krav Maga or a comparable martial art, but normally Take Aim is a Simple Action. Take Aim is a Free Action for Zora because it's one of her ROSS bonuses. I realize tone doesn't translate well over the internet. I'm not trying to be combative or rules lawyery. I'm really not trying to be a douche or anything. Promise.
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Post by NoOnesShowMonkey on Aug 31, 2010 20:06:43 GMT -5
@ PhatGDog69 + All:
Yes.
The ILSSG setting is designed so that players have up to three (3) characters active. Those that meet with a job opportunity in the ShadowSea open-RP area have their activity shifted to Active Runs for the duration of their... active run.
Any PC that a player has can be active at any time. You can have all three in runs simultaneously. Player PCs may not share runs.
Make sense?
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Post by NoOnesShowMonkey on Aug 31, 2010 20:15:07 GMT -5
Can you hold a Simple Action like that? I thought you had to delay the entire turn. She's currently taking her turn. I don't have my books in front of me, so I'll double check when I get home, but it was my understanding of Delay Action that you had to push the whole turn, hence why it chances your initiative score. Also, a Quickdraw is where the person pulls the gun/weapon out AND attacks in the same action. If you're just taking the weapon out, it's just a Ready Weapon simple action. If she's taking out her gun AND firing, then she'd use a simple action and have to roll the Reaction (4) test. The benefits of Quickdraw are that you don't have to wait another turn to attack (if using a melee weapon) or that you get another Simple Action (if using ranged.) And I'm not sure if she has ROSS or Krav Maga or a comparable martial art, but normally Take Aim is a Simple Action. Take Aim is a Free Action for Zora because it's one of her ROSS bonuses. I realize tone doesn't translate well over the internet. I'm not trying to be combative or rules lawyery. I'm really not trying to be a douche or anything. Promise. No aggressiveness taken. Whether or not Mona has a Krav Maga or ROSS is not directly apparent, though she certainly seems to drop into a combative ready stance with the ease of a trained (gun) fighter... The nature of her stats need not be revealed more than what mechanics currently show. [Suffice it to say, she has Martial Arts] As far as the Ready Weapon vs. Quickdraw + Fire goes, I am currently running the encounter that she Quickdrew + Fired, less the fire. She made 4 hits on her Quickdraw test. This way, she doesn't just put a hole in Zora right from the start. Also, you might want to note what advantages are available under the umbrella of Krav Maga per Arsenal pg 157: You are currently tangling with what amounts to a Prime Runner. Tread carefully.
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Post by abschalten on Aug 31, 2010 20:20:10 GMT -5
Well, Zora doesn't know she's a Prime Runner, if that even means anything in an IC context. Zora doesn't even know who this woman is. Suffice it to say she's got plenty of reason to be suspicious and pissed at Mona, which won't come out until after combat is over, if both of them are still alive at that point, anyhow.
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Post by NoOnesShowMonkey on Aug 31, 2010 20:25:14 GMT -5
True enough. I am just explaining that she is a Prime Runner and has stats that reflect this. Thus martial arts and some 'ware - both of which makes her highly dangerous and capable. The dice pools and skills are not without reason.
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Post by phatgdog69 on Sept 1, 2010 19:42:42 GMT -5
Nora, laying down the "phat beats", as it were Putting together the tracks & mixes logic 3 + computer 2 + specialization 2 + edit 6(3) = 10 10d6.hits(5)=3Limited by skill to 2 hits Mixing & scratching live charisma 3 + artisan 2 + specialization 2 = 7 7d6.hits(5)=1Glitch! She needs some practice, still
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Post by ScornMandark on Sept 2, 2010 6:45:18 GMT -5
If I wanted to speed up the fixing of the car I was working on in the shop, what would be the threshold? Just Logic + Auto Mechanics and as many as I can?
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Post by NoOnesShowMonkey on Sept 2, 2010 8:03:59 GMT -5
Yes and more. Any extended skill check is essentially a successes test.
You have an interval [the base time per roll] and the target [total hits to complete the job].
I don't have my books right now, but generally a repair skill is either 30 minutes or 1 hour interval (I think?).
Finally, a Rush job can reduce the interval but will cause 1s and 2s to count towards a Glitch.
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Post by ScornMandark on Sept 2, 2010 8:39:09 GMT -5
Well, the book quotes "Using a skill to build or repair something is an Extended Test with a threshold and interval based on the type of item being manufactured or fixed, as noted on the Build/Repair Table. Apply any appropriate modifiers from the table as well." The example following has the gamemaster simply assigning an interval they feel is appropriate (30 min for scratch building a knife and 30 min for scratch building a flashlight). Dunno what an appropriate interval would be for the car (also not knowing what precisely needs done...)
The Build/Repair table (p.125, SR4) gives good thresholds and dice modifiers, but nothing in particular about the intervals.
Item or Part/Repair Threshold Simple/Malfunction 2 Basic/Easy Fix 4 Complex/Common Repair 8 Intricate/Serious Damage 12 Exotic/Broken Beyond Repair 16+
Situation Dice Pool Modifier Working Conditions: Distracting –1 Poor –2 Bad –3 Terrible –4 Superior +1
Tools and/or Parts Are: Inadequate –2 Unavailable –4 or not allowed Superior +1 or more
Plans or Reference Material: Available +1 Augmented Reality Enhanced +2
Working From Memory Logic 5+ +0 Logic 1–4 –(5 – Logic)
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Post by ScornMandark on Sept 2, 2010 10:15:52 GMT -5
I'm going to assume Screech is not rushing on this, I don't think this will be too bad of a job (and I don't want to really screw up =) ) Roll is Logic (6) + Auto Mechanics (4) = 10d6.hits(5) = [5,2,2,4,6,3,5,2,4,4] = (3) The RollIf more than 3 then Roll is Logic (6) + Auto Mechanics (4) = 10d6.hits(5) = [1,1,2,2,2,3,1,6,6,2] = (2) yeesh... The RollEdge to reroll failures = 8d6.hits(5) = [3,2,4,3,1,1,2,6] = (1) The RollEdge now 2/3 Total of 6 hits in 2 intervals, I can keep going if the interval is less than an hour or more hits are needed. If I don't have enough time/hits, I will have to rush out, not quite finished... 'Course, all of this is subject to the interval being reasonably short.
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Post by NoOnesShowMonkey on Sept 8, 2010 17:02:40 GMT -5
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Post by abschalten on Sept 11, 2010 18:43:20 GMT -5
Sorry for the prolonged absense. I've been terribly sick the past few days and I'm just now getting over it.
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Post by ScornMandark on Sept 12, 2010 7:26:43 GMT -5
Screech is looking to see if anyone recognizes him. Check to see if anyone recognizes him. Perception (3) + Intuition (8). (11d6.hits(5)=2) 11d6.hits(5) → [4,1,2,4,6,3,3,2,5,1,4] = (2) Buggy 'Ware increases glitch to 1-2, still no glitch (barely...).
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Post by NoOnesShowMonkey on Sept 12, 2010 9:05:08 GMT -5
Sorry for the prolonged absense. I've been terribly sick the past few days and I'm just now getting over it. Never a problem. Glad to know you are feeling better!
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Post by ScornMandark on Sept 13, 2010 12:07:14 GMT -5
I suspect some rolls will be made shortly, what's the handling on this behemoth?
Stock handling from Arsenal is -3 for a Rig w/ Trailer, 5/20 accel, 90 top speed, armor 8, body 24, pilot 2 and sensor 1. Higher top end is nice, can I find out around what it is from the power on readouts?
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Post by NoOnesShowMonkey on Sept 13, 2010 17:53:40 GMT -5
The truck is a GMC Hauler and the acceleration mods increase the acceleration from 5 to 6 walking and 20 to 24 running.
Final stats are:
Handling: -3 Accel: 6 / 24 Speed: 90 Pilot: 1 Body: 24 Armor: 8 Sensor: 1
After a few moments of humming away, Screech's autonav will adjust the time from 35 to 67 minutes when compensating for traffic and gridguide weather advisories.
Seconds later, Screech's autonav will report that his current schedule calls for delivery at 14:30 to the specified location.
Traffic conditions on roads will be congested due to mid day activity (+1). The route takes you down thoroughfares(+1) and side streets (+2). The rain is heavy with weather and pollution advisories (+2).
When on thoroughfares, your total threshold mod will be +5.
Taking the big rig down side streets, however, is dicier, with a final mod of +6.
167, River Road East, is considered thoroughfare. Meridian ave, though wide, is busy as all hell since it is one of the major commercial districts in Tacoma.
Remember: failing a crash check means that you crash - sort of. Really, you may just be pinballing off of parked cars. The 8 armor means that the truck can nearly run over smaller vehicles and take no damage. The 24 body means that, even if what you hit is big enough to scratch the paint, the truck may still take no damage...
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