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Post by NoOnesShowMonkey on Mar 18, 2011 19:47:00 GMT -5
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Post by NoOnesShowMonkey on Mar 18, 2011 19:51:05 GMT -5
On their pass, the trolls will draw small arms and engage the van. Unfortunately, nothing of theirs can seriously affect the van without taking aimed shots - and they certainly aren't aiming.
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Post by ScornMandark on Mar 18, 2011 22:01:32 GMT -5
Question for 3rd phase. Rules state a complex action each turn must be spent driving, or the vehicle goes out of control. Does this mean an action totally devoted to simply controlling the vehicle? or do acceleration/braking/whatever driving tests count?
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Post by NoOnesShowMonkey on Mar 19, 2011 12:10:09 GMT -5
Let me look into it a bit. Fucking SR4a.
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Post by ScornMandark on Mar 19, 2011 12:21:22 GMT -5
Ok, thanks. There's just so much vagaries in the text, it's hard to tell sometimes.
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Post by NoOnesShowMonkey on Mar 19, 2011 12:30:08 GMT -5
The way I would interpret the rules is that, once per turn, a vehicle operator must spend one complex action to control their vehicle.
Controlling the vehicle is a Vehicle Test. Any Vehicle Test may be used to attempt a maneuver - increase speed, a power slide, hairpin turn etc. with a threshold set per SR4A pg 168.
Essentially, once per turn you must make some kind of maneuver, even if that maneuver is only to stay in control (Threshold 1).
Under current circumstances, all Vehicle Test thresholds are increased by +4 due to road conditions.
To keep your vehicle under control and not modify your heading, speed etc. takes 1 hit. To speed up, you add net hits and gain 5 meters per turn. To effect a maneuver, you must hit a threshold.
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Post by ScornMandark on Mar 19, 2011 12:57:52 GMT -5
Ok, makes sense. I'll make an acceleration check, then. Is the acceleration modified by the actual acceleration value for the van (8/24)? The threshold is reduced by 1 due to full immersion VR control. So it'll be net hits over 4 (1 base + 4 road - 1 VR = 4)?
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Post by NoOnesShowMonkey on Mar 19, 2011 14:44:47 GMT -5
That is correct.
Failure to reach 1 net hit forces a crash test.
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Post by ScornMandark on Mar 19, 2011 15:14:54 GMT -5
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Post by NoOnesShowMonkey on Mar 19, 2011 15:33:14 GMT -5
Nice save.
Test for smashing through the roadblock is a Ramming Test.
From there, it is a Barrier Rating check. If you clear the armor + body of the barrier and can force a 'Knockdown' ie damage > body, you pass through. If you fail, the car smashes to a halt and a Ramming Test is done on your vehicle.
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Post by ScornMandark on Mar 19, 2011 15:46:14 GMT -5
Loverly. What's my target armor+body?
EDIT: Can I make a perception check? or is it a guess at it kind of thing? I'm really just looking for an estimate
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Post by NoOnesShowMonkey on Mar 19, 2011 16:41:23 GMT -5
I'd do an applicable vehicle knowledge skill + perception check.
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Post by ScornMandark on Mar 19, 2011 17:13:21 GMT -5
Like (Knowledge) Engineering or (Active) Mechanics - Automotive?
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Post by ScornMandark on Mar 19, 2011 18:31:43 GMT -5
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Post by ScornMandark on Mar 19, 2011 18:32:12 GMT -5
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Post by ScornMandark on Mar 20, 2011 17:09:15 GMT -5
Ugh. See Reply #43 for edit.
Must have double clicked during an internet hiccup (Brian has heard me bitch about my stupid internet enough) and got two. I just noticed going through my roll history. Modified to reflect first result.
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Post by NoOnesShowMonkey on Mar 21, 2011 10:18:36 GMT -5
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Post by ScornMandark on Mar 21, 2011 10:39:21 GMT -5
Aaaahhhhhh...... gotcha. Ok, didn't really figure I'd get much beyond that, but worth a shot, right?
Ok, so are we on to turn 2? re-init?
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Post by NoOnesShowMonkey on Mar 21, 2011 11:20:22 GMT -5
Correct. It is pretty much all you, now, unless you crash.
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Post by ScornMandark on Mar 21, 2011 14:07:23 GMT -5
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Post by ScornMandark on Mar 21, 2011 14:23:48 GMT -5
Does that get me through the junction? Need to know to describe post... :-P
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Post by ScornMandark on Mar 21, 2011 14:25:37 GMT -5
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Post by NoOnesShowMonkey on Mar 21, 2011 14:26:05 GMT -5
It does, but the critical glitch is going to make a mess of things.
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Post by ScornMandark on Mar 21, 2011 14:26:57 GMT -5
Well, technically it wasn't a critical glitch since I rolled 2 successes on the original roll. I still rolled just enough to glitch (9/16 1s and 2s).
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Post by ScornMandark on Mar 21, 2011 14:27:54 GMT -5
Shall I post up to the hit and let you take it from there?
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Post by ScornMandark on Mar 22, 2011 10:58:35 GMT -5
Well, crap. What's the penalty going to be for driving on 2 tires and 2 rims? I'm going to contact my contacts also to see what they can do.
Shit, those tires are 2.5k a pop.
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Post by NoOnesShowMonkey on Mar 22, 2011 11:51:18 GMT -5
Well, since they are smart tires and runflats, they can run just fine at your running rate, but pushing any higher and they won't be able to handle the load.
For now, let's call it at +1 threshold for tests, and if you go past your running rate, +2 total.
Also, who is to say that those tires can't get fixed vs. just replaced.
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Post by NoOnesShowMonkey on Mar 22, 2011 12:01:27 GMT -5
IC post is up.
Screech can do whatever he likes, including just head home.
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Post by ScornMandark on Mar 22, 2011 12:30:48 GMT -5
Fair enough, I was envisioning blowouts instead of flats. Not as bad as I was expecting. Screech will be returning to his home and deciding what to do about his tires.
What kind of test/threshold/interval will it be for the tires? Is it feasible to get them fixed before tomorrow night, or should I just suck it up and roll on 'em until this mess is over?
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Post by NoOnesShowMonkey on Mar 22, 2011 15:26:57 GMT -5
After reading the description in Arsenal, it looks like those are in fact quite complex tires.
Per SR4A, pg 138, the threshold for a common repair (a flat) is 8, but Complex item is also 8. I am going to combine the two and bump you up one unit to a 12 threshold.
Interval for the tests will be 1 hour.
Repairs will cost 150 nuyen per hour spent, max 750 nuyen. Any tests that glitch will produce an unfix-able tire. Any test that fails to reach success by 5 tests, the tire is likewise destroyed and beyond repair.
So, 1500 nuyen max cost to fix them, but you are looking at at least several hours of repair.
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